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Role Playing Games - Builder's Guide 10

10年前 に Mohan Mrongos によって更新されました。

Role Playing Games - Builder's Guide 10

New Member 投稿: 1 参加年月日: 14/02/21 最新の投稿
All of these challenges relate, in one way or another, to game balance. Keeping an RPG balanced, making sure that no character has an overwhelming advantage, is so important and integral to all of these challenges that it a single article cannot encompass the entirety of its effects on the game.

But balance is not the final word. This is a role playing game, an interactive story. Challenges and combat are important factors. But challenges are there for characters to overcome, and battles there to win. The characters should face risk, but if they fight smart, help each other out, and have a modicum of good luck, players should generally expect that they could carry the day--sometimes, even against a superior opposition.

Thus the tenth and final challenge of designing a versatile and balanced role playing game. Thus the aspect of the game perhaps more important than any--even balance--in the minds of those who will be running their characters through the game world: the challenge of maintaining heroism The Lego Movie.

When people play an RPG, they expect their characters to face serious, even epic dangers. They expect that the challenges they face will be difficult, that sometimes they will fail, that the dice won't always smile. They expect that the game master will pit them against foes that do not fall to single sword swings or fireballs, and those who threaten their characters' lives in a very direct manner. And they expect that despite this, they will have a better-than-average chance of winning.