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Building the Plugins sdk for 5.1.x

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Alex Wallace,修改在15 年前。

Building the Plugins sdk for 5.1.x

Liferay Master 帖子: 640 加入日期: 07-11-5 最近的帖子
Hi All... I need to obtain a plugins sdk that will work with 5.1.x ... I would imagine that the one for 5.1.1 could work, and I'm moving forward with it for now...

However, my goal is to finally upgrade to 5.1.2 and for that reason I'm upgrading against 5.1.x branch (since 5.1.2 is not out yet).

I don't see branches in svn for plugins, just trunk.

What does LR use to generate the plugins sdk for each release? How can i produce one for 5.1.x ?

Thanks in advance!
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Michael Saechang,修改在15 年前。

RE: Building the Plugins sdk for 5.1.x

Liferay Master 帖子: 576 加入日期: 07-11-19 最近的帖子
Hi Alex,

5.1.2 has now been released. You can find it here.

http://www.liferay.com/web/guest/downloads/portal

-mike
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Alex Wallace,修改在15 年前。

RE: Building the Plugins sdk for 5.1.x

Liferay Master 帖子: 640 加入日期: 07-11-5 最近的帖子
Hi mike!

Thanks for the reply...

The release of 5.1.2 are great news!

I saw a piece of code that seems to indicate that building the plugins environment may be done via the portal code in the future: ./portal-impl/src/com/liferay/portal/tools/PluginsEnvironmentBuilder.java ?

First time I saw it I didn't see an ant task for it and had not had time to try to use it... But will eventually.

In the other hand, I am a bit saden that 5.1.2 made it out cuz i've been trying to get some code into it (ServiceBuilder to fix a bug that affects me, and stuff to ORM abstraction layer with some must have (to me) additions)... So i will have to keep a small fork of it 5.1.2 ...


Thanks!
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Alex Wallace,修改在15 年前。

RE: Building the Plugins sdk for 5.1.x

Liferay Master 帖子: 640 加入日期: 07-11-5 最近的帖子
My requests for some code additions are mainly these:

http://www.liferay.com/web/guest/community/forums/-/message_boards/message/1377245
and
http://www.liferay.com/web/guest/community/forums/-/message_boards/message/1348583
and
http://support.liferay.com/browse/LEP-7739

I had some issues with the Search abstraction layer as well, but Bruno Farache was very kind in adding what i needed to move forward with my upgrade w/o me having to do them locally...